About Me
My name is Chase, and for the past 4 years I've been making pixel-art as well as micro-game projects of my own. I've contributed to various projects, including short games like HeartString, and Fishtronomy.
I've also worked on larger team-based projects like packet.Breach() by CeltiCo, a hacking-themed tower defense game on Steam where I served as the lead artist. As well as Honeydew, Adieu by Team HeraldHeart, a unique take on farm/social-sim games where I was the lead pixel-artist on the team. (Releasing soon)
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My personal focus is on game art, especially pixel-based 2D work, with the goal of crafting enjoyable experiences across diverse genres and styles. I strive to improve with every project I work on. I am efficient in standard tools like Aseprite, and I've actively worked in the Unity, Godot, Unreal, and GameMaker engines.